function wSize() { var myWidth = 0, myHeight = 0; if( typeof( window.innerWidth ) == 'number' ) { myWidth = window.innerWidth; myHeight = window.innerHeight; } else if( document.documentElement && ( document.documentElement.clientWidth ||document.documentElement.clientHeight ) ) { myWidth = document.documentElement.clientWidth; myHeight = document.documentElement.clientHeight; } else if( document.body && ( document.body.clientWidth || document.body.clientHeight ) ) { myWidth = document.body.clientWidth; myHeight = document.body.clientHeight; } return(myWidth); } function rSize(){ var w = 0; var modx = 0; w = wSize(); if ( w > 960 ) { modx = (w-960) / 2; } else { modx = 0; } return(modx); } function reSize(elem,val){ var w = 0; var v = 0; var rez = 0; w = rSize(); v = val + w; document.getElementById(elem).style.left = v+"px"; } // functiile pt adunarea si scaderea atributelor la pagina create_captain.php function mod_stats(elem,val){ var x = 0; var puncte = 0; x = document.getElementById(elem).value; puncte = document.getElementById('remaining_points').value; if ( val == 'plus' ) { if ( puncte > 0 ) { if ( x < 15 ) { x++; puncte--; document.getElementById(elem).value = x; document.getElementById('remaining_points').value = puncte; } } } else if ( val == 'minus' ) { if ( x > 5 ) { x--; puncte++; document.getElementById(elem).value = x; document.getElementById('remaining_points').value = puncte; } } } // functia de resetare a variabileleor function reset_stats(){ var x = 7; var y = 30; document.getElementById('attack').value = x; document.getElementById('defense').value = x; document.getElementById('vitality').value = x; document.getElementById('cannonade').value = x; document.getElementById('ship_handling').value = x; document.getElementById('repair').value = x; document.getElementById('leadership').value = x; document.getElementById('heal').value = x; document.getElementById('barter').value = x; document.getElementById('luck').value = x; document.getElementById('remaining_points').value = y; } // functiile pt adunarea si scaderea atributelor la pagina de capitan din joc function mod_stats_2(elem,val,def,maxim){ var x = 0; var puncte = 0; x = document.getElementById(elem).value; puncte = document.getElementById('remaining_points').value; if ( val == 'plus' ) { if ( puncte > 0 ) { if ( x < maxim ) { x++; puncte--; document.getElementById(elem).value = x; document.getElementById('remaining_points').value = puncte; } } } else if ( val == 'minus' ) { if ( x > def ) { x--; puncte++; document.getElementById(elem).value = x; document.getElementById('remaining_points').value = puncte; } } } //functiile pt mouse-over function swapimgrestore() { // pune imaginea lveche var i,x,a=document.MM_sr; for(i=0;a&&i0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i